Fueled Mayhem Journal

Test Gameplay Footage - 2019

Drew Finished

Drew Finished

Machine Gun - 19/06/2020

Machine Gun - 19/06/2020

The Vertical Slice of the middle Temple for Bungle in the Jungle - 16/04/2020 - Brian Nguyen

2 for one deal, finished the Harpoon and Mortar guns! - 27/05/2020 - Brian Nguyen

2 for one deal, finished the Harpoon and Mortar guns! - 27/05/2020 - Brian Nguyen

Roland's Car Default Skin After Feedback - Brian Nguyen

Stone Pillar (28/12/2019) - Brian Nguyen

Director got hired by Nintendo, contract says he can't work on the game ;-; farewell prince. Game is now great memories ;-;

FigureEight_Proxy_Map

FigureEight_Proxy_Map

FigureEight_Sketch

FigureEight_Sketch

Style example - Brian

Style example - Brian

Machine Gun Wip - 14/06/2020

Machine Gun Wip - 14/06/2020

Recent Map changes - 14/06/2020

Recent Map changes - 14/06/2020

Harpoon Gun WIP 1 - 29/04/2020 - Brian Nguyen

Harpoon Gun Iterations - 22/04/2020 - Brian Nguyen

Middle Temple Owl Side Surfacing WIP - Brian Nguyen 12/03/2020

Middle Temple Owl Side Surfacing WIP - Brian Nguyen 12/03/2020

Middle_Temple_WIP1 - Brian Nguyen 24/02/2020

Middle Temple - Bottom Outside - Brian Nguyen - 29/01/2020

Middle Temple - Bottom Outside - Brian Nguyen - 29/01/2020

Middle Temple Cedar Tree - Brian Nguyen - 27/01/2020

Middle Temple Cedar Tree - Brian Nguyen - 27/01/2020

AhPuch Temple Outside Concept Colour Update - Brian Nguyen - 25/01/2020

AhPuch Temple Outside Concept Colour Update - Brian Nguyen - 25/01/2020

Bungle in the jungle map Proxy 2 (03/01/2020) - Brian Nguyen

AhPuch Temple Outside Concept - Brian Nguyen (18/01/2020)

AhPuch Temple Outside Concept - Brian Nguyen (18/01/2020)

AhPuch Temple Concept - Brian Nguyen (17/01/2020)

AhPuch Temple Concept - Brian Nguyen (17/01/2020)

Ah Puch Temple Inside Proxy - Brian Nguyen (06/01/2020)

Ah Puch Temple Owl Statue - Emily Hestlow (15/01/2020)

Bungle in the jungle map Proxy (03/01/2020) - Brian Nguyen - Happy New Year!

Ah Puch Temple Walls Building Blocks - Emily Hestlow (18/12/2020)

Stone Pillar WIP 1 (26/12/2019) - Brian Nguyen

Roland's Car Default Skin - Brian Nguyen

Ah Puch Throne - Maxine Curva

Bungle in the jungle base colour palettes - Brian

Bungle in the jungle base colour palettes - Brian

Bungle in the jungle Mood Board - Brian

Bungle in the jungle Mood Board - Brian

Block of the Totems (07/12/19) - Emily

Totem Sketches - (05/12/19) Emily

Totem Sketches - (05/12/19) Emily

Roland Car v03
(10/12/2019) - Brian

Roland Car v02
(09/12/2019) - Brian

Roland Car v01 (04/12/2019) WIP - Brian

Bungle in the jungle map progress (01/12/2019) - Marc

Bungle in the jungle map progress (01/12/2019) - Marc

Foliage - Maxine

Brian's pass of the Harpoon Gun. Originally designed by Emily.

Harpoon Gun WIP 01- Emily

Roland's Car Prototype - meeting 27/11/2019 - Brian

Ah Puch Turnaround - Brian

Ah Puch Turnaround - Brian

Ah Puch, god of Decay/Death in Mayan Culture - visual inspiration - Brian

Ah Puch, god of Decay/Death in Mayan Culture - visual inspiration - Brian

Mayan Jaguar Statue turnaround - 27/11/2019 - Brian

Mayan Jaguar Statue turnaround - 27/11/2019 - Brian

Mayan Jaguar Statue 3/4 - 27/11/2019 - Brian

Mayan Jaguar Statue 3/4 - 27/11/2019 - Brian

The Jaguar, representation of the high class and warriors in Mayan Culture - visual inspiration - Brian

The Jaguar, representation of the high class and warriors in Mayan Culture - visual inspiration - Brian

Block out of Bungle in the Jungle map - Marc

Block out of Bungle in the Jungle map - Marc

Simple Drawing of the Bungle in the Jungle map - Marc

Simple Drawing of the Bungle in the Jungle map - Marc

Mortar Cannon - Marc

Mortar Cannon - Marc

Drew's car, created by Mateuz.

Drew's car, created by Mateuz.

Drew conceptual Iteration. Ping ponging ideas between Mateuz and Brian.

Drew conceptual Iteration. Ping ponging ideas between Mateuz and Brian.

Drew Visual Research

Drew Visual Research

DuneBuggy - Proxy Car. New style test showcased on Sketchfab's default shader. Asset originally designed and made by Thomas Kerff.

2 different colour passes into one texture map inserted into the 'Realtoons' Shader in Unity. - Brian

2 different colour passes into one texture map inserted into the 'Realtoons' Shader in Unity. - Brian

The visual progress journal for the game 'Fuelled Mayhem'. This page is meant to showcase work to the team of Fuelled Mayhem for weekly production meetings.