Test Gameplay Footage - 2019
The Vertical Slice of the middle Temple for Bungle in the Jungle - 16/04/2020 - Brian Nguyen
Roland's Car Default Skin After Feedback - Brian Nguyen
Stone Pillar (28/12/2019) - Brian Nguyen
Director got hired by Nintendo, contract says he can't work on the game ;-; farewell prince. Game is now great memories ;-;
Harpoon Gun WIP 1 - 29/04/2020 - Brian Nguyen
Harpoon Gun Iterations - 22/04/2020 - Brian Nguyen
Middle_Temple_WIP1 - Brian Nguyen 24/02/2020
Bungle in the jungle map Proxy 2 (03/01/2020) - Brian Nguyen
Ah Puch Temple Inside Proxy - Brian Nguyen (06/01/2020)
Ah Puch Temple Owl Statue - Emily Hestlow (15/01/2020)
Bungle in the jungle map Proxy (03/01/2020) - Brian Nguyen - Happy New Year!
Ah Puch Temple Walls Building Blocks - Emily Hestlow (18/12/2020)
Stone Pillar WIP 1 (26/12/2019) - Brian Nguyen
Roland's Car Default Skin - Brian Nguyen
Ah Puch Throne - Maxine Curva
Block of the Totems (07/12/19) - Emily
Roland Car v03
(10/12/2019) - Brian
Roland Car v02
(09/12/2019) - Brian
Roland Car v01 (04/12/2019) WIP - Brian
Foliage - Maxine
Brian's pass of the Harpoon Gun. Originally designed by Emily.
Harpoon Gun WIP 01- Emily
Roland's Car Prototype - meeting 27/11/2019 - Brian
DuneBuggy - Proxy Car. New style test showcased on Sketchfab's default shader. Asset originally designed and made by Thomas Kerff.
The visual progress journal for the game 'Fuelled Mayhem'. This page is meant to showcase work to the team of Fuelled Mayhem for weekly production meetings.